![]() In short, we are introducing exciting new features at no extra cost such as Chaos Cosmos and Chaos Scatter, new visuals (and name!), and a new licensing backend shared with other Chaos products. However today, we are pleased to announce that we have now made significant progress, and we want to share all the changes that you will be seeing in the upcoming Corona Renderer 8 release at the beginning of 2022. On top of that, the 3D visualization market always keeps evolving, and we have to keep adapting to the changes as we go. This process was (and still is) challenging and has taken longer than we anticipated. Our goal was to benefit from being part of the Chaos family, while carefully preserving what makes Corona unique and loved. The Quicksilver hardware renderer does not assume physical accuracy.When we joined forces with Chaos Group four years ago, we started a project to integrate Corona with what is now the Chaos ecosystem in a way that would benefit you, and make our own development process faster and more efficient.You can also use the Scanline renderer to create accurate lighting by using radiosity. ![]() If physical accuracy is not a concern, you can use the Scanline renderer and the Standard material along with other non-photometric materials.ART also includes a noise filter to smooth the image and better control rendering time. Its minimal settings, and fast interactive workflow in ActiveShade allow you to quickly manipulate your lights, materials and objects to see results progressively refine. Autodesk's ART renderer is a fast, physically based renderer ideal for design visualization workflows.Arnold is the default renderer as it is an advanced Monte Carlo ray tracing renderer built for the demands of feature length animation and visual effects that features integration with 3ds Max shapes, cameras, lights, and shaders as well as a state of the art physical sky, 3ds Max ActiveShade interactive rendering that allows you to easily preview, AOV and Deep EXR support, and much more.The main choice is whether you want your rendering to be physically accurate. It is a good idea to design materials with a particular renderer in mind. ![]() Each supports a particular set of materials, and has its own advantages. ![]()
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